VEILLÉE

Wait for the night.

Lighting the village & preparing your story
veillée®A game of good company.
And very bad alibis.

A WEREWOLF STORY, TOLD AFTER DARK

Trust no one.
Play together.

A quiet village. A secret in every hand. And your favourite people, suddenly very convincing strangers.

8–18 PLAYERSONE UNFORGETTABLE NIGHT
DUSK / 19:48SCROLL TO LET THE NIGHT UNFOLD

01 / A PLACE AT THE TABLE

Every window
has a story.

Gather your people. Choose a moderator. The village begins with a circle of faces you think you know.

THIS ILLUSTRATED ROUND8 players · 2 wolves · 1 seer

DUSK / 20:03A NIGHT IN TEN CHAPTERS

02 / ONE CARD CHANGES EVERYTHING

A familiar face.
An unfamiliar role.

Some protect the village. Some hunt it. Look closer at the three roles in our introductory game.

THE PACKYou know who the other wolves are. At night, choose together. By day, be wonderfully ordinary.

NIGHTFALL / 20:17A NIGHT IN TEN CHAPTERS

03 / LET THE ROOM GO QUIET

The village
falls asleep.

Eyes closed. No peeking. The moderator’s voice becomes the only light in the room. Somewhere, the wolves wake.

NIGHT / 23:00A NIGHT IN TEN CHAPTERS

04 / A DIFFERENT KIND OF TEAMWORK

One house.
No witnesses.

A shape slips out of the trees. The pack wakes and silently chooses one player. Which window will go dark?

Mark a house

The mill is marked. Its light will be missing at dawn.

NIGHT / 00:13A NIGHT IN TEN CHAPTERS

05 / KNOWLEDGE HAS A SHADOW

You see more.
Say less.

The seer learns one identity each night. Share too little, and the village misses a clue. Share too much, and the wolves find you.

Look behind a door

The bakery: werewolf. One secret is yours to keep.

NIGHT / 03:07A NIGHT IN TEN CHAPTERS

06 / NOW EVERY WORD MATTERS

A small doubt.
A long discussion.

The shutters open. One lantern doesn’t. The moderator announces the night’s victim; the village starts to question every alibi.

The mill is dark. One villager has left the circle. Seven players remain; the empty place stays visible.

FIRST LIGHT / 05:42A NIGHT IN TEN CHAPTERS

07 / THE MOMENT YOU CHOOSE A SIDE

Who do
you believe?

Suspicion becomes a name. Choose a suspect and watch the tokens gather. A majority can be convincing. It can also be wrong.

Cast the village’s vote

The tokens gather around the bakery. Scroll to hear the verdict.

MORNING / 06:11A NIGHT IN TEN CHAPTERS

08 / THE TRUTH, A LITTLE TOO LATE

A vote is cast.
A secret falls.

The accused leaves the circle and reveals their role. The empty places remain. This round ends here; your next game writes the rest.

The bakery: werewolf. A wolf is out. But another is still listening.6 players remain · 1 wolf still hidden

SUNRISE / 06:34A NIGHT IN TEN CHAPTERS

09 / MAKE A LITTLE ROOM FOR MYSTERY

Your people.
Your village.

Set the size of your circle. Keep a simple, printable guide for the moderator. Then put the screens away.

Players at your table10 + 1 moderator

2 wolves · 1 seer · 7 villagers

Our simple starter variant. Free to print.
DAYBREAK / 07:00A NIGHT IN TEN CHAPTERS